// In absense of shields this weapon can get almost as good as Plasma. Against shields its pretty useless
Tech
    name = "SHP_WEAPON_ARC_DISRUPTOR_1"
    description = "SHP_WEAPON_ARC_DISRUPTOR_1_DESC"
    short_description = "SHIP_WEAPON_UNLOCK_SHORT_DESC"
    category = "SHIP_WEAPONS_CATEGORY"
    researchcost = 6 * [[TECH_COST_MULTIPLIER]]
    researchturns = 4
    tags = [ "PEDIA_SR_WEAPON_TECHS" ]
    prerequisites = "SHP_ROOT_AGGRESSION"
    unlock = Item type = ShipPart name = "SR_ARC_DISRUPTOR"
    effectsgroups = [
        [[WEAPON_BASE_EFFECTS(SR_ARC_DISRUPTOR)]]
    ]
    graphic = "icons/ship_parts/pulse-laser-1.png"

Tech
    name = "SHP_WEAPON_ARC_DISRUPTOR_2"
    description = "SHP_WEAPON_ARC_DISRUPTOR_2_DESC"
    short_description = "SHIP_WEAPON_IMPROVE_SHORT_DESC"
    category = "SHIP_WEAPONS_CATEGORY"
    researchcost = 60 * [[TECH_COST_MULTIPLIER]]
    researchturns = 8
    tags = [ "PEDIA_SR_WEAPON_TECHS" ]
    prerequisites = "SHP_WEAPON_ARC_DISRUPTOR_1"
    effectsgroups =
        [[WEAPON_UPGRADE_CAPACITY_EFFECTS(SR_ARC_DISRUPTOR, 2)]]
    graphic = "icons/ship_parts/pulse-laser-2.png"


Tech
    name = "SHP_WEAPON_ARC_DISRUPTOR_3"
    description = "SHP_WEAPON_ARC_DISRUPTOR_3_DESC"
    short_description = "SHIP_WEAPON_IMPROVE_SHORT_DESC"
    category = "SHIP_WEAPONS_CATEGORY"
    researchcost = 360 * [[TECH_COST_MULTIPLIER]]
    researchturns = 12
    tags = [ "PEDIA_SR_WEAPON_TECHS" ]
    prerequisites = "SHP_WEAPON_ARC_DISRUPTOR_2"
    effectsgroups =
        [[WEAPON_UPGRADE_CAPACITY_EFFECTS(SR_ARC_DISRUPTOR, 3)]]
    graphic = "icons/ship_parts/pulse-laser-3.png"


#include "../ship_weapons.macros"

#include "/scripting/common/base_prod.macros"
